I have answers.
Room 225. Tonight. Come alone.
Reports of strange occurrences have been circulating around Arkham about the prestigious Excelsior Hotel: disappearances, bizarre sightings, sudden closures that go on for days without warning. You tried talking to the police about these suspicious claims, but they dismissed you with little more than a glance up from their desks. So, when you receive a note promising answers if you come to the mysterious location, you feel compelled to make the meeting.
With time running out before you are discovered and surely blamed for the horrific events that have occurred at the Excelsior, you must choose a path of action and follow it. This may steer you towards any one of the many possible leads kept in the Leads deck. In your desperate search, you may uncover a lost key or forgotten locket, or some sort of mysterious device you cannot hope to understand. Whatever hints to the truth you uncover, and whichever leads your gut tells you to pursue will irrevocably alter your game experience throughout the scenario. With a remarkable ten possible versions of the final Act, Murder at the Excelsior Hotel immerses you in the feel of a true investigation like never before. Every action has a consequence and every trip to the Excelsior plays out differently. Will you find the true culprit and clear your name, or will you or another innocent soul be lost to the evil that resides in the Excelsior?