At the start of the game, your frogs will descend from the Aether. Once on the Shard, you will harvest land and store it in your massive gullet. When your gullet is sufficiently full, you’ll leap into the Aether and disgorge your gullet contents into your inter-dimensional vault for permanent storage, then return to the Shard to collect more land. Although your frogs' collective mission is to gather as much land as possible for the First Ones, your private goal is to prove yourself to be the greatest of their harvesters by delivering to them the most valuable vault.
Throughout the game, you will be free to keep to yourself and focus on harvesting at your own pace... or you may attack other frogs and try to take lands directly from their gullets. You may even raid another frog’s vault and steal the lands they have gathered if they have been knocked into the dreaded Outer Dimensions. As you are all immortal and invulnerable, no frog is ever wounded or killed... just irritated and inconvenienced.
But don’t ever get too comfortable with your carefully crafted plans: the Aether is a chaotic and unstable place. Waves of Aether Flux will prompt you to mutate and you may have to change your strategy in accordance with your new powers. And Splinters of Aeth, tiny slivers of the old world that swirl madly about in the Aether, will periodically fall from their orbit and crash into the Shard, destroying large areas of terrain and blasting apart the very Shard itself!
The game ends randomly, when the Shard is stripped of all harvestable land or when a Splinter shatters it. When the game ends, the player with the highest valued vault is declared the winner and the frogs move to the next Shard to gather more land for the First Ones.
|Aantal spelers||2-6 spelers|
|Game Designer||Jim Felli|