PREORDER - Cosmere RPG - Stormlight Handbook (expected November 2025)
This core rulebook for the Cosmere® Roleplaying Game contains everything you need to build characters and tell epic stories in the Stormlight™ campaign setting. Lees meer
The Knights Radiant must stand again! In the war-torn world of Roshar, the Ideals you swear are as powerful as the weapons you wield. When the True Desolation approaches,
heroes must rise, from soldiers and scholars to Shardbearers and Surgebinders. Will you speak the ancient oaths and become Radiant?
Step into a universe of adventure and Investiture with the Stormlight™ Handbook! When you’re ready to become a game master, take the next step with the Stormlight™ World Guide and the Stonewalkers™ adventure.
- Includes the core rules needed to play in the Stormlight Campaign Setting for the Cosmere RPG
- Original d20-based system designed by an all-star roster of experienced RPG professionals
- Familiar but upgraded mechanics with purpose-built innovations such as talent trees, skill-based magic, and the “plot die.”
- Play any type of character, from Scholar or Soldier to Shardbearer or Knight Radiant!
Beginning with The Stormlight Archive and expanding to Mistborn, this original tabletop RPG will grow to support the entire Cosmere! This is a living RPG that will grow as Brandon Sanderson expands the universe of Cosmere novels, designed to tell standalone stories in each setting or sweeping Worldhopper™ campaigns that move between different planets.
The Cosmere® Roleplaying Game uses an original system designed for a broad range of players, from roleplaying novices to avid TTRPG hobbyists. The system's core mechanic is simple: roll a 20-sided die, add a relevant skill, and try to beat a certain difficulty number. Familiar but upgraded mechanics with purpose-built innovations such as talent trees, skill-based magic, and the “plot die” make the system unique!
The Plot Die
In the Cosmere RPG, when a character attempts something risky or dramatic, the GM can tell them to "raise the stakes." That's when the player adds the plot die to their d20 roll. This is a special die that can add an Opportunity or Complication to the result of a skill test. The d20 can also generate an Opportunity (on a natural 20) or Complication (on a natural 1)!
While certain rules in the game allow you to spend Opportunity or Complication for specific results, their primary role in the game is to add texture and excitement to the narrative. If you're a young Radiant trying to flee a group of ruthless Skybreakers, an Opportunity could mean you come across a temporary hiding spot, while a Complication might introduce a local constable who joins the people chasing you.
Combat, Conversations, and Endeavors
Cosmere stories feature incredible battle scenes, but put as much emphasis on interpersonal drama, making discoveries, and clever problem-solving. The Cosmere RPG provides rules to support every scene type and to seamlessly transition between them.
During combat, storytelling is at its most "zoomed-in." The system's first twist is its dynamic initiative order: every round the Cosmere RPG offers players a choice between "fast turns" (taking two actions before NPCs can act) and "slow turns" (taking three actions). The list of actions in combat also includes some fresh options, like using Gain Advantage to outwit an enemy, and the ability to "graze" a foe even when you roll poorly.
Conversations and endeavors are just as important to Cosmere RPG stories, and are supported with unique mechanics. In conversations, successful tests can wear down a stubborn NPC, but your adversary can make counterarguments that deplete your focus. In endeavors, players have the chance to use their skills in creative ways to engage in a range of scene types, from exploration and pursuits to infiltration and discoveries.
Choose Your Path
In most d20-based RPGs, characters choose a specific class that defines their capabilities, and "multiclassing" tends to dramatically dilute a character's power. The Cosmere RPG is built from the ground up to support flexible, talent-based character advancement. In this system, it's an entirely viable choice for a character to alternate between levels in Scholar (Surgeon), Warrior (Soldier), Leader (Officer), and Windrunner! Specialization and diversification can both generate powerful characters, and give you meaningful choices to make whenever you level up.
Improvisational Magic
Radiant paths give characters access to Surgebinding skills and techniques. Each Surgebinding skill lists specific baseline effects, and talents can unlock advanced capabilities like Soulcasting living flesh or creating Elsegates. However, the rules encourage players to use their powers creatively—just like the protagonists of Cosmere novels. The game rules provide specific answers to questions like, "How much faster can my Edgedancer move with Abrasion?" But this system is also ready to handle improvisational actions like using Abrasion to survive being swallowed by a Chasmfiend. (Roll Abrasion and raise the stakes!)
Of course, every magic system in the Cosmere will be different. Like Surgebinding, Allomancy and Awakening rely heavily on skill tests. You can attempt anything within reason by describing your intentions, rolling the d20, spending Investiture, and resolving the effects. Feruchemy and AonDor, on the other hand, offer powerful but more narrowly defined effects that reward well-prepared characters. In a Worldhopper campaign, you might even design a magic system of your own!
Auteur | Andrew Fischer, Laura Hirsbrunner, Max Brooke, Lydia Suen, Ross Leiser |
Artiest | Steve Argyle, Anthony Avon, Ekaterina Burmak, Darren Calvert, Valeria Casale, Kent Davis, Artem Demura, Justyna Dura, Vincent Dutrait, Micah Epstein, Logan Feliciano, Antti Hakosaari, Austin Hartell, Amirul Hhf, Joel Chaim Holtzman, Ari Ibarra, Vladimir I |
RPG Family | Cosmere |