Indonesia
Produce and ship goods in a dynamic economic ecosystem in the Indonesian archipelago. Lees meer
Indonesia is a game in which two to five players build up an economy, trying to acquire the most money. Players acquire production companies, which produce goods (rice, spices, microwaveable meals, rubber, and oil), and shipping companies, which deliver goods to cities. As cities receive goods, they grow, increasing their demands. Production companies earn money for each good delivered to a city, up to the city's capacity, but they must pay shipping companies for the distance traveled, even if they end up losing money. Players can research advantages, like greater shipping capacity or the ability to merge companies, possibly stealing ownership of lucrative plantations or shipping routes by buying out other players.
Players keep their money hidden, trying to accumulate the most by the end of the third era. When only one type of a company is left, an era ends. New eras bring new cities, companies, and types of goods. At the end of the third era, the player with the most money wins. However, money earned from the last round of operations (selling/shipping goods) counts double, so it can be important to control the timing.
This third edition has quite a lot of changes compared to the second edition. So what is different? The short answer is: close to everything, except for the gameplay
This edition contains both English and German rules.
| Aantal spelers | 2-5 spelers |
| Spelduur | 180-240 minuten |
| Aanbevolen leeftijd | 14+ |
| Game Designer | Jeroen Doumen, Joris Wiersinga |
| Artiest | Jeroen Kesselaar, Jan Lipiński, Ynze Moedt |
| Taal | EN |


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