Mantis Falls is a "sometimes cooperative" hidden traitor strategy game for 2-3 players. It mixes hand-building and tactical card play with deduction and tenuous cooperation.
Players are set on the dark film-noir roads of Mantis Falls, a mob-ruled mountain town, in the 1940s. As witness to something not meant to be seen, they are now hunted for their information. Taking single steps down increasingly dark and dangerous roads, players must survive the night and make it out of town alive.
Together, they must frequently apply cooperation and trust to navigate the night together... but things may not all be as they seem...
Mantis Falls is a "sometimes cooperative" game. Each game may be entirely witnesses, in which case players only win if they all survive together - or there could secretly be an assassin hidden among them, subtly manipulating the situation and waiting for the right moment to strike.
|Aantal spelers||2-3 spelers|
|Game Designer||Adrian Kerrihard|