Trickerion: Legends of Illusion is a competitive Euro-style strategy game set in a fictional city inspired by the late 19th century urban life and culture, where players take on the role of rival stage illusionists. Lees meer
Trickerion: Legends of Illusion is a competitive Euro-style strategy game set in a fictional city inspired by the late 19th century urban life and culture, where players take on the role of rival stage illusionists.
Players strive to become the city’s greatest Magician by acquiring the most Fame points. But there is much more at stake than prestige alone. The audience’s favourite wins the contest for the mighty Trickerion Stone, a relic that grants supernatural powers to its owner, making him a true Legend of Illusion.
Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape.
The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins.
|Richard Amann & Viktor Peter